We could all use a little less screen time. Why not bring back family game night? You don't need a lot of supplies for these game ideas. Just dice! And maybe some paper and a pencil if you really want to keep score.
1. Lady Bug Dice Game
This one is easy. Use one die to roll for the body parts of the lady bug and then draw it. The first roll needs to be a 6 for the body and the second needs to be a 5 for the head. The rest of the numbers can be rolled in any order. Four for each wing, 3 for each leg, 2 for each antennae, and 1 for each eye. This is a good cooperative game where there doesn't need to be a winner.
2. Farkle (our family just calls it The Dice Game)
You'll need 2 or more players for this game. It's simple to learn, but still strategic. Each player rolls six dice to try to get the following combinations. If they player doesn't use all the dice in his combination, he may use the remaining dice to roll again. If he rolls another combination, he keeps the points. If not, he loses all the points he gained on that round. Whoever gets 10,000 points first wins!
5 = 50
1 = 100
3 of a kind = face value x 100 (e.g. 3 Fives = 5 x 100=500)
4 of a kind = 1000
5 of a kind = 2000
6 of a kind = 3000
Straight (1-6) = 1500
3 pairs = 1500
2 sets of 3 of a kind = 2500
One variation is that if a player uses all his dice in combinations, he may continue his turn with all six dice again, but he will still be risking all his points from that turn. Remember to keep score!
3. Buck Dice
First, have each player roll a die to see who gets to choose the Buck. The player with the highest number rolls one die again.
Whatever number he rolls is now the "Buck."
Play continues to the right of the first roller with each player now rolling three dice.
Each time the Buck number is rolled, it's worth one point.
If you roll a Buck, you may roll all three dice again. If you do not roll a Buck, your turn is over.
The first player to 15 points wins.
In a variation of the game, a player gets five points if they all three of their dice are Bucks in a single roll.
4. Threes (High or Low)
For this game you will need five dice. Before you start, decide on how many rounds you want to play.
Roll all 5 dice. You must keep at least one on each roll.
You must keep all 3s. Threes are worth zero points, and all other dice are worth their face value.
Continue to roll until all your dice are used.
If you play Threes High, then the highest score wins. If you play Threes Low, then the lowest score wins.
5. Ship, Captain, Crew
You'll need five dice and two or more players for this game. A player must roll a 6, 5, and then a 4 in that order in as many rolls as needed. The two remaining dice are his score or cargo.
6 = ship
5 = captain
4 = crew
After the first player gets his ship, captain, and crew, he may throw the other two dice as many times as he likes to increase his score. However, the subsequent players also get to roll the same number of times to try to increase their scores.
Whoever has the highest score at the end of round wins.
Have fun playing these dice games with your family and friends! Let us know how it goes in the comments section below.